Same with above. Whole curve could changes if change a control point.
This sounds like we need to recurse to u0...
Why we can just add Dtime and Dspace like that?
Can we use dynamic step length?
Though the equation is simple for signle particle, won't it be burdensome when scale up to a level?
all 0
agree lol
kinematic
Is this the most commonly used scheme for subdivision?
Is this commonly used to represent fluids? This looks like how two water drops will combine together.
Pre-multiplying stores the background color as black, not green. In the non-premultiplied version, the upsampled alpha includes the greener region at the edge.
What does "raw graphics horsepower" exactly referring to here?
Yes I buy it! It makes sense geometrically.
Why are we scaling to size 2 in the matrix?
cosines could also be calculated using dot product
metallic materials absorb some light and hence the change of color in reflected light
scattering function helps model material
Joule
particles
kinematic
I hope this thing won't be tested on the final
negative dot product
This Catmull is much better than the last Catmull algorithm lol
Binary search? Quadtree like structure?
I wonder if the Canny edge detector is doing something similar
The sign probably shows whether the volume is increasing or decreasing
Gilbert Strang lectures on Linear Algebra
No
Are linear maps like affine transforms?
Yes
Is the magnitude of a function similar to the magnitude of a vector?
Yesterday I saw someone implement a similar thing in the game demo fairs
Will there be SIGGRAPH lecture slides?
how to decide which halfedge the vertex will store?
hash table
O(n)
What would be the best way to sample this?
Double integral
How would this be done in the context of Scotty3D?
How do we know if oscillation will occur?
Is this ever actually used?
But aren't there lots of differential equations that are not solvable. Does that necessarily imply that the system is "chaotic".
That right photo is difficult to understand what is happening. Although it does give off that something turbulent is happening with lots of motion.
b and c move for me but not a
the lecture slides
may not have a nontrivial solution
what's the hessian inverse?