I took an animation course and learned a bit about making animations from the animator's perspective--in that class, we noted that because scenes are constantly being generated based on player input in video games vs. rendering happens once and only the results are saved for a movie, animators have very different workflows and approaches for animating one of the two genres. I imagine the computer graphics in the software these animators use could be different because of the trade-off of real-time vs. precanned visuals, but how different is it really?
I took an animation course and learned a bit about making animations from the animator's perspective--in that class, we noted that because scenes are constantly being generated based on player input in video games vs. rendering happens once and only the results are saved for a movie, animators have very different workflows and approaches for animating one of the two genres. I imagine the computer graphics in the software these animators use could be different because of the trade-off of real-time vs. precanned visuals, but how different is it really?