I figure that these instances are not of a default "cube" that gets transformed into the object (eg tree), but of the object which can then be transformed to its desired position.
bean
@large_goobler yeah that makes sense. later on I think we'll see how instancing is a huge optimization advantage when doing ray tracing
I figure that these instances are not of a default "cube" that gets transformed into the object (eg tree), but of the object which can then be transformed to its desired position.
@large_goobler yeah that makes sense. later on I think we'll see how instancing is a huge optimization advantage when doing ray tracing