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jyu

Another way to think of this is to represent the normal in a 4x4 matrix where the matrix[:3,2] is the normal vector. Then we can apply any transformation to this matrix.

achekuri

It seems to me that the solution is to just “throw away” the 4th homogenous coordinate usually; it’s just an auxiliary number to make translation linear.

muruc

Don't understand why the solution is just setting homogeneous coordinate to zero