The symmetry between ray casting and rasterizing shown on this slide and the last is very cool.
doberdog91
More of a duality (think LP and duals, etc) relationship, but agreed
chenruis
Not sure on the complexity difference, would there be some optimization possible if we "cutoff" a part of the primitives and only search for possible triangles for each ray?
The symmetry between ray casting and rasterizing shown on this slide and the last is very cool.
More of a duality (think LP and duals, etc) relationship, but agreed
Not sure on the complexity difference, would there be some optimization possible if we "cutoff" a part of the primitives and only search for possible triangles for each ray?