Would we store where the ray intersected with triangle 1 so that we don't need to compute it again in the node containing triangle 2?
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In the case that a primitive intersects multiple nodes, is it possible to change the scaling or the splits of the tree to reduce the number of nodes it intersects so fewer intersections need to be calculated?
Would we store where the ray intersected with triangle 1 so that we don't need to compute it again in the node containing triangle 2?
In the case that a primitive intersects multiple nodes, is it possible to change the scaling or the splits of the tree to reduce the number of nodes it intersects so fewer intersections need to be calculated?