As there are more bounces, I feel like the changes are most easily discernible in the three glass lights/lanterns.
alexz2
I realize that there are still some dark regions on the lantern. Is it even possible to duplicate what we actually see with raytracing?
mateib
For complex glass structures, is it beneficial to count maximum bounces differently? Light tends to bounce through a lot more, and cutting off could result in many panes of glass appearing black.
lights
Is there a way to effectively tell after how many ray bounces we will see negligible improvement? Is the only way to test this is to render and look at some photometric loss?
aabedon
This image still has artifacts like bright white pixels in dark areas. How can we get rid of those?
As there are more bounces, I feel like the changes are most easily discernible in the three glass lights/lanterns.
I realize that there are still some dark regions on the lantern. Is it even possible to duplicate what we actually see with raytracing?
For complex glass structures, is it beneficial to count maximum bounces differently? Light tends to bounce through a lot more, and cutting off could result in many panes of glass appearing black.
Is there a way to effectively tell after how many ray bounces we will see negligible improvement? Is the only way to test this is to render and look at some photometric loss?
This image still has artifacts like bright white pixels in dark areas. How can we get rid of those?