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notme

Since this is the first time we start to see glass objects as not just black, is there a way to bypass this? It might be okay with the lights and far away windows for example, but it looks weird on the glass pitchers on the table. Or is just having more bounces the way to bypass it?

large_goobler

I'm guessing that for light to travel through a single glass pane, it takes at minimum 4 bounces. So for a window, it should be transparent at 2-bounce global illumination