It seems that when we use a 3D mesh representation instead of a 2D one, manifolds are really not that simple to edit from a programming standpoint. Are other representations any easier to work with while maintaining speed? Maybe something with a hash table?
It seems that when we use a 3D mesh representation instead of a 2D one, manifolds are really not that simple to edit from a programming standpoint. Are other representations any easier to work with while maintaining speed? Maybe something with a hash table?
"Easy to edit" lol