Wow, subdivision really rounds out that soda can opener nicely!
In the real world how are the common issues mentioned above usually resolved?
Will we be implementing subdivision in Scotty3D?
any issues with respect to memory/computation resources
Wow, subdivision really rounds out that soda can opener nicely!
In the real world how are the common issues mentioned above usually resolved?
Will we be implementing subdivision in Scotty3D?
any issues with respect to memory/computation resources