How are caustics calculated?
Would it be a decent idea to use Catmull-Clark on a quad mesh and then turn it into a triangle mesh?
Why the vertices are "irregular"?
why the jadded lines appear?
How are caustics calculated?
Would it be a decent idea to use Catmull-Clark on a quad mesh and then turn it into a triangle mesh?
Why the vertices are "irregular"?
why the jadded lines appear?