Are there any other good approaches we could use for this problem?
How would you determine if the triangle intersects a block?
How do we find intersected sub-blocks inside a block?
Hierarchical strategies seem to be recursive... Is this (recursive approach) possible on GPU?
Would using a slope formula for the edges be a good way to choose how you increment?
It seems like the hybrid approach from 2 slides ago might work well here too.
how to decide the triangle intersects a block?
How much faster is this implementation compared to a naive one.
Are there any other good approaches we could use for this problem?
How would you determine if the triangle intersects a block?
How do we find intersected sub-blocks inside a block?
Hierarchical strategies seem to be recursive... Is this (recursive approach) possible on GPU?
Would using a slope formula for the edges be a good way to choose how you increment?
It seems like the hybrid approach from 2 slides ago might work well here too.
how to decide the triangle intersects a block?
How much faster is this implementation compared to a naive one.