Does this traversal method still work well for more exaggerated shapes of triangles?
Instead of "zig-zagging" through the pixels one by one, would it be possible to run each row in parallel for greater speed?
Does this traversal method still work well for more exaggerated shapes of triangles?
Instead of "zig-zagging" through the pixels one by one, would it be possible to run each row in parallel for greater speed?