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ilanny4

This step is the most confusing one.

large_goobler

Very fair, especially with per-vertex w values.

xyz

Yeah this is tricky

ohmygearbox

What kind of numerical stability issues would occur if we did this after the perspective divide?

chenruis

Really get a little confused in 3D triangle clipping. There are too many edge cases that is very difficult to enumerate, and I can't think of a method effectively solve all of them.

mateib

Really get a little confused in 3D triangle clipping. There are too many edge cases that is very difficult to enumerate, and I can't think of a method effectively solve all of them.

If you clip each axis separately, triangle clipping becomes a lot easier, you don't need to deal with all the corner cases. I spent a while trying multiple things until I came to this conclusion.

Gru

Would you clip triangles that exist only on the edges and beyond of a unit cube?

aabedon

This one was definitely tough

seven

Still having difficulties with this one

jyu

Even more confused with w involved