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asheng2

When do we set the clip values? Do we set it on a frame-by-frame basis or is it set before a program executes?

tianez

Just a note, the example on the right doesn't show up on this slide.

tianez

If the issue is around floating point precision, why does the pixels which are closer to 0 show up fine (e.g. on the edges of the cubes), but the pixels that are further away from 0 (the ones near the intersection of the two cubes) look messed up?

YutianW

Why this phenomenon happens when far values are further and near values are smaller? Is there an intuition?

mangopi

I'm a little confused as to why increasing the clipping region reduces the precision since aren't the points located at the same coordinates? Or do the points get scaled onto the clipping region?

willowpet

How does floating point precision affect these cubes if they are in the same position? Doesn't the z-clipping not affect the z values of the objects that are within them?

jonasjiang

Is this a property of the float type in any programming language?

yingsi

How would varying opacities play in here?

jcm

How do we draw objects at the horizon or in the landscape?

rbm

Similar to above - if an issue w fp precision for denormalized numbers is the gap is too narrow, why not a custom fp format with a larger denormalized range so we get higher resolution further down the band?

Concurrensee

Instead od set far and near, can we use any high precision number type to overcome this problem?

ml2

Would the buffer be set as a continuous function of the depth?