Does clipping imply that a 3D model would be redrawn every time the camera angle is changed in, say, a 3D modeling program? How does clipping compare to drawing all the triangles, and then rotating the screen image wrt to how the camera rotates?
Starboy
Will it be more efficient to rasterize a triangle depending on how the view frustum intersects with the triangle? The two situations on the left would lead to rasterizing more triangles than before.
euifeiur123efns
Is there a quick implementation to find the part in the canvas of a shape at the edge?
Does clipping imply that a 3D model would be redrawn every time the camera angle is changed in, say, a 3D modeling program? How does clipping compare to drawing all the triangles, and then rotating the screen image wrt to how the camera rotates?
Will it be more efficient to rasterize a triangle depending on how the view frustum intersects with the triangle? The two situations on the left would lead to rasterizing more triangles than before.
Is there a quick implementation to find the part in the canvas of a shape at the edge?