Are there common weighting functions assigned to skeletons or is this typically a parameter tuned in practice?
TejasFX
How were these weights created? Were they estimated based on real-world properties or did we simply try different weights until we found something that looked similar to what we see in the real world?
spookyspider
Is this connected to that skeleton.cpp file we have in our Scotty3D?
Are there common weighting functions assigned to skeletons or is this typically a parameter tuned in practice?
How were these weights created? Were they estimated based on real-world properties or did we simply try different weights until we found something that looked similar to what we see in the real world?
Is this connected to that skeleton.cpp file we have in our Scotty3D?