Optimizing over trajectories -> calculus of variations?
What are some of these algorithms that can help determine a realistic method of movement? I feel like while this may be something necessary to help pipeline the coding process, I'm not sure how exactly we determine whether a way of moving is realistic or not.
I thought inverse kinematics predetermines the position of the in between joints?
Are there particular methods of representing the problem which allows us to find a better motion (like what we did for Euler angles vs exponential matrices for rotations)?