What are the schemes used in industry to get natural looking (but still not uncanny) 3D skin/face animations?
How are textures like hair generated? Is it generated for each hair unit?
What would be the knots in this scenario and how are they chosen?
What are the schemes used in industry to get natural looking (but still not uncanny) 3D skin/face animations?
How are textures like hair generated? Is it generated for each hair unit?
What would be the knots in this scenario and how are they chosen?