@hvedati Depending on the type of transformation applied to the coordinate, w may no longer be equal to 1. Remembering to normalize the coordinates (divide everything by w so it becomes 1 again) is a very important step in many vision/graphics algorithms.
is the third coordinate always 1?
@hvedati Depending on the type of transformation applied to the coordinate, w may no longer be equal to 1. Remembering to normalize the coordinates (divide everything by w so it becomes 1 again) is a very important step in many vision/graphics algorithms.