I understand what texels at higher levels represent, but it would be helpful for me to know why are they useful?
Kuragama
How do LOD techniques applied to 3D meshes compare to the mipmapping techniques we examined here? I want to say they'd be essentially similar (averaging clusters of vertices into a single vertex), but I'm wondering if there are considerations I'm missing.
I understand what texels at higher levels represent, but it would be helpful for me to know why are they useful?
How do LOD techniques applied to 3D meshes compare to the mipmapping techniques we examined here? I want to say they'd be essentially similar (averaging clusters of vertices into a single vertex), but I'm wondering if there are considerations I'm missing.