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xTheBHox

It's interesting how so many things can be precomputed (including the mipmaps in the later slides...) However, for something like ambient occlusion, wouldn't the idea be to have it dynamically change as the environment changes? How would you use precomputed occlusion to do that?

anonymous_panda

Maybe this will help: https://gamedev.stackexchange.com/questions/23/what-is-ambient-occlusion