It's interesting how so many things can be precomputed (including the mipmaps in the later slides...) However, for something like ambient occlusion, wouldn't the idea be to have it dynamically change as the environment changes? How would you use precomputed occlusion to do that?
anonymous_panda
Maybe this will help: https://gamedev.stackexchange.com/questions/23/what-is-ambient-occlusion
It's interesting how so many things can be precomputed (including the mipmaps in the later slides...) However, for something like ambient occlusion, wouldn't the idea be to have it dynamically change as the environment changes? How would you use precomputed occlusion to do that?
Maybe this will help: https://gamedev.stackexchange.com/questions/23/what-is-ambient-occlusion