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Kuragama

Out of curiosity, is the reflected image in this render simply from a skybox texture? And for that matter, how do textures and material properties interact? My intuition would be that we simply sample the color (and potentially normal shift from a normal map) from the texture at the point where the ray strikes the surfaces usually our usual methods, and then apply the material scattering function using that color; is this a correct way of thinking about the general idea?