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Does "interactive rates" mean real time?


Loosely. Interactive tends to mean not quite time, but fast enough for the system to respond to user input. (e.g., a few frames per second)


When are a few frames per second useful for NVIDIA? Surely not games or movies. Maybe like engineering simulations or something?


This image is likely targeted at folks who are doing design visualization, e.g., you want to know what a car looks like before you build it.