How significant are the performance improvements/how do they compare to each other with respect to different ray-plane intersection algorithms?
hmm
Can you give some examples of the visual effects of numerical instability in ray tracing algorithms (or in any of the other algorithms we've considered)?
How significant are the performance improvements/how do they compare to each other with respect to different ray-plane intersection algorithms?
Can you give some examples of the visual effects of numerical instability in ray tracing algorithms (or in any of the other algorithms we've considered)?