If you found these renders as jaw-dropping as I did, I'd recommend taking a look at a similar project by many 3D artists: https://www.youtube.com/watch?v=Oszl95YWfbs
manchas
I was under the impression that ray tracing was slower than standard rasterization, but this is real time and very impressive. Is the reason that it may be considered this way just due to lack of hardware and accessibility for it, and it is maybe slower in software?
If you found these renders as jaw-dropping as I did, I'd recommend taking a look at a similar project by many 3D artists: https://www.youtube.com/watch?v=Oszl95YWfbs
I was under the impression that ray tracing was slower than standard rasterization, but this is real time and very impressive. Is the reason that it may be considered this way just due to lack of hardware and accessibility for it, and it is maybe slower in software?