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Is ray tracing also parallelizable, or is it just that GPU's have special hardware that is just good at doing ray tracing operations?


Does ray-tracing requires some specialized parts in GPU to be computed efficiently?


Since much modern GPU hardware is becoming more programmable/general, should we expect the ray tracing pipeline to be carried out on GPUs traditionally designed for rasterization pipelines?


What are the tradeoffs of ray tracing vs rasterization? I'm assuming that ray tracing gives more realistic results, but is slower?


What's the difference between rasterization and ray tracing?


Are there methods which interleave elements of ray tracing and rasterization, or are the methods best left as separate approaches to rendering images.