In lecture, we mentioned that the aliasing problem in this case is due to video's low frame capture rate. However, with our human eyes, this phenomenon still appears. Does that mean our vision system's capture rate is also pretty low?
UhrmasJHHue
@Gaming_Hippo my guess is (I think I'v heard of it somewhere?) human eyes do have higher frame capture rate than video cameras but there is a cap to that too.
barath
https://www.youtube.com/watch?v=FhSHeYT2U70
Take a look at this video. This might clear your doubts:)
From what I've experienced, I can sense the difference between 30/60/90/120/144/240. Usually people who play FPS(First person shooter) games will definitely be able to. So does that mean you can train your eyes to process more frames than an average human can? I don't know..
emmaloool
Is there a name for the opposite phenomenon? (i.e., too high of a frame rate looks uncanny and cheap)
auruxy
I'm not sure if there's a name for the opposite phenomenon, but part of the reason that too high of a frame rate (like 60 FPS movies/TV shows) looks "too HD" or weirdly uncanny is because our eyes are used to the 24 FPS that nearly all movies and TV shows have used and continue to use. Since for most of our lives we got accustomed to that frame rate that we see literally everywhere, seeing anything much higher just throws us off.
In lecture, we mentioned that the aliasing problem in this case is due to video's low frame capture rate. However, with our human eyes, this phenomenon still appears. Does that mean our vision system's capture rate is also pretty low?
@Gaming_Hippo my guess is (I think I'v heard of it somewhere?) human eyes do have higher frame capture rate than video cameras but there is a cap to that too.
https://www.youtube.com/watch?v=FhSHeYT2U70
Take a look at this video. This might clear your doubts:) From what I've experienced, I can sense the difference between 30/60/90/120/144/240. Usually people who play FPS(First person shooter) games will definitely be able to. So does that mean you can train your eyes to process more frames than an average human can? I don't know..
Is there a name for the opposite phenomenon? (i.e., too high of a frame rate looks uncanny and cheap)
I'm not sure if there's a name for the opposite phenomenon, but part of the reason that too high of a frame rate (like 60 FPS movies/TV shows) looks "too HD" or weirdly uncanny is because our eyes are used to the 24 FPS that nearly all movies and TV shows have used and continue to use. Since for most of our lives we got accustomed to that frame rate that we see literally everywhere, seeing anything much higher just throws us off.