Compute Quardic errors per face: Q calculation slide
Compute Quadric errors per vertex: Matrix addition of neighboring face Q matrices.
Initialize sophisticated priority queue that allows insertion, deletion, and find/delete minimum element.
While we have too many triangles in the mesh, perform the mutations while updating and maintaining the integrity of the data expressed in the priority queue.
Compute Quardic errors per face: Q calculation slide
Compute Quadric errors per vertex: Matrix addition of neighboring face Q matrices.
Initialize sophisticated priority queue that allows insertion, deletion, and find/delete minimum element.
While we have too many triangles in the mesh, perform the mutations while updating and maintaining the integrity of the data expressed in the priority queue.