In what situations would we need to build BVH's quickly?
One good example is if your geometry is dynamic, e.g., you are ray tracing a mesh coming from a simulation. Or a mesh that comes from a deforming character, etc.
In what situations would we need to build BVH's quickly?
One good example is if your geometry is dynamic, e.g., you are ray tracing a mesh coming from a simulation. Or a mesh that comes from a deforming character, etc.