What are some clear examples on when one algorithm is better to use than the other? They both seem to have their pros and cons.
msfernan
Rasterizing is a lot quicker than ray tracing. Hence video games and any real-time graphics use rasterizing.
Ray tracing allows for a much greater realism. Moviemakers have all the time in the world to create beautifully rendered frames in render farms. They use ray tracing for realism.
See https://blogs.nvidia.com/blog/2018/03/19/whats-difference-between-ray-tracing-rasterization/
Lavender
this is helpful for identifying the pros and cons for ray tracing VS rasterizing. Thanks for sharing
Max
Yep! With RTX ray tracing is actually starting to make its way into real-time applications now, but rasterization is still far faster.
What are some clear examples on when one algorithm is better to use than the other? They both seem to have their pros and cons.
Rasterizing is a lot quicker than ray tracing. Hence video games and any real-time graphics use rasterizing.
Ray tracing allows for a much greater realism. Moviemakers have all the time in the world to create beautifully rendered frames in render farms. They use ray tracing for realism.
See https://blogs.nvidia.com/blog/2018/03/19/whats-difference-between-ray-tracing-rasterization/
this is helpful for identifying the pros and cons for ray tracing VS rasterizing. Thanks for sharing
Yep! With RTX ray tracing is actually starting to make its way into real-time applications now, but rasterization is still far faster.