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SnackMixer

I'm curious about how did people come up with this guess. Did they assume that each primitive might be uniformly distributed in the scene and might has similar size?

outousan

Is N the number of voxels or primitives?

buzz

Well if the number of voxels should be approximately equal to the number of primitives, N could be the number of either.

Parker

Always surprising how simple some of the most effective heuristics end up. I'm with Snack, coming up with these things seems deceptively difficult.

sitongc

Why the intersection cost is this formula?

supernova

Still not quite understand the intersection cost function

yee

Assume there will be m primitive in one voxel, the volume of a cube equals to mN. So the length of each side of the cube equals to cube root mN. Remember that when we do line rasterization, the computational cost is o(side length). So here the intersection cost is o(cube root N).