This equation is easy to understand, but how can we implement it? We need to go through all directions in the code?
OillyNoodle
Do we have pre-defined scatter function for daily texture?
Lavender
This is an important slide for A3 task 5 :D
siqiwan2
Shouldn't this dwi is the solid angle of the hemisphere around the light source? But according to the equation, it is the solid angle of photon hit point.
siqiwan2
Nevermind. I might misunderstood the concepts. I treat solid angle more like an " unit area" in sphere than a set of "direction". In this case, I was confused by which sphere is this "unit area" refers to.
This equation is easy to understand, but how can we implement it? We need to go through all directions in the code?
Do we have pre-defined scatter function for daily texture?
This is an important slide for A3 task 5 :D
Shouldn't this dwi is the solid angle of the hemisphere around the light source? But according to the equation, it is the solid angle of photon hit point.
Nevermind. I might misunderstood the concepts. I treat solid angle more like an " unit area" in sphere than a set of "direction". In this case, I was confused by which sphere is this "unit area" refers to.