If this image were ray-traced, were the buildings modeled using less reflective material, or was the number of light bounces limited? With buildings with that much glass, there would be more specular reflections in the photorealistic case. How does an example like this simplify this problem to make rendering more efficient?
jasonx
Mirror's Edge is from more than a decade ago and it still looks great.
If this image were ray-traced, were the buildings modeled using less reflective material, or was the number of light bounces limited? With buildings with that much glass, there would be more specular reflections in the photorealistic case. How does an example like this simplify this problem to make rendering more efficient?
Mirror's Edge is from more than a decade ago and it still looks great.