The same thing happens for images. Downsampling is lossy, and upsampling is just the generation of a higher resolution image/mesh, which is not guaranteed to be the same as the original. The loss of information prevents perfect reconstruction, which degenerates over time.
WonderWoman
I realized that this is exactly what happened when I was playing with my Scotty3D after I implemented upsample() and downsample()
Is this aliasing?
The same thing happens for images. Downsampling is lossy, and upsampling is just the generation of a higher resolution image/mesh, which is not guaranteed to be the same as the original. The loss of information prevents perfect reconstruction, which degenerates over time.
I realized that this is exactly what happened when I was playing with my Scotty3D after I implemented upsample() and downsample()
It's sad we cannot recover a broken image...