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fbrsk

Since collision detection also has similar math, does it mean libraries like Optix and Embree can do faster/hardware-accelerated collision detection? Or is it specifically for lighting applications?

helloCrystal

In general, I am wondering if we actually care about the intersection part. Intuitively, the intersection is "hidden" from the view. Even if you think you are building such a model using dough, you are not really going to model the intersection part of the fingers.

WJM

I can think of a few possible reasons to care about the hidden intersection on the fingers (even if it is not seen). -It could be an aide to the designer to see highlight (or prevent) intersections when building the model to attempt realism. -There could be a desired tool that joins any intersections to join the surface (kinda like joining two pieces of clay) -Hidden intersections could be useful in some sort of force models, maybe the finders 'press' into the palm and push back the mesh.

Max

@fbrsk I'm not sure about those libraries in particular, but PhysX uses many of the same geometric and GPU compute techniques for physics simulation.

@WJM good examples

borderwing

In physics part of an engine, mostly will use AABB to detect collision between objects