Viewing the coverage problem as a sampling problem was quite an interesting idea. But still confused about we mentioned to use the diamond method to draw lines, how does that relate to this coverage problem since they both are talking about rasterization?
dushuren
Adding sample points seems to be the solution to many graphics problems. Is it more efficient to add lots of sample points, or just change the algorithm to ray tracing, if we want to be somewhat more photorealistic?
Viewing the coverage problem as a sampling problem was quite an interesting idea. But still confused about we mentioned to use the diamond method to draw lines, how does that relate to this coverage problem since they both are talking about rasterization?
Adding sample points seems to be the solution to many graphics problems. Is it more efficient to add lots of sample points, or just change the algorithm to ray tracing, if we want to be somewhat more photorealistic?