What's the derivation for u hat here? I'm lost on how we got there.
BlueCat
I have the same question, how did we get u hat?
richardnnn
I think u hat is obtained similarly like how we obtain matrix to represent the dot product, where we first compute the result of cross product, and compare it with v to figure what each entry is on the matrix?
snaminen
How did we get -uv = u^Tv? Does this generally hold or is it a special property of u hat?
minhsual
How do we generalize the procedure from u to u_hat with vectors that represent other dimensions?
Zishen
Is it possible to elaborate the last proven more?
AlexanderTheGraph
Can we approximate all transformations with matrix representation in graphics?
What's the derivation for u hat here? I'm lost on how we got there.
I have the same question, how did we get u hat?
I think u hat is obtained similarly like how we obtain matrix to represent the dot product, where we first compute the result of cross product, and compare it with v to figure what each entry is on the matrix?
How did we get -uv = u^Tv? Does this generally hold or is it a special property of u hat?
How do we generalize the procedure from u to u_hat with vectors that represent other dimensions?
Is it possible to elaborate the last proven more?
Can we approximate all transformations with matrix representation in graphics?
How do we get u_hat?