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Is it always the case that this will look badly? Or does it behave fine in certain cases?


Would we be able to get a "nice" looking transition by decomposing the start and end transformations into their respective rotations, scales, etc. and linearly interpolating those, directly?


Is there a degree of change where the transition wouldn't need additional interpolation in-between? Just like in traditional animation, with the key frames and the in-between connecting frames, how much of a change from 'frame' to 'frame' would be the limit with such a movement?


Is this just so that it looks good for a human? Or is there an objective way to know if an interpolation "looks good"?