Has there ever been an instance in graphics where a technique that was previously considered too expensive is now commonplace due to faster hardware? (Not necessarily with texture maps)
minhsual
Are there other techniques besides precomputing that people use to perform texture prefiltering?
Has there ever been an instance in graphics where a technique that was previously considered too expensive is now commonplace due to faster hardware? (Not necessarily with texture maps)
Are there other techniques besides precomputing that people use to perform texture prefiltering?