If we map texture onto a surface that is not flat (e.g. a noise cancelling foam), are there better strategies that dividing it up into smaller areas of magnifications and minifications? What if the pattern is random (e.g. on a real animal's skin)?
If we map texture onto a surface that is not flat (e.g. a noise cancelling foam), are there better strategies that dividing it up into smaller areas of magnifications and minifications? What if the pattern is random (e.g. on a real animal's skin)?