In general, people studied perspective drawings because they wanted to create images as our eyes would see them, but the images they create have many assumptions. For example, it assumes that humans have only one eye. It also oversimplifies peripheral vision. That said, how close to real images can we actually get?
kkzhang
Not sure how often this is implemented in graphics, but how would a worm's eye perspective or bird's eye perspective be depicted?
anon
It was stated around here that the generated images would be photorealistic, which as mentioned above would imply a single point from which an object is viewed, so I think that it would realistically be just as good as any unaltered (in perspective) photograph.
From the image of the house, it looks like the perspective defaults to two-point perspective. How would additional stylization of this work (e.g. three point perspective, say the house gains an additional vanishing point above)?
abigalekim
Is there a geometric, linear algebra formula that can convey perspective?
In general, people studied perspective drawings because they wanted to create images as our eyes would see them, but the images they create have many assumptions. For example, it assumes that humans have only one eye. It also oversimplifies peripheral vision. That said, how close to real images can we actually get?
Not sure how often this is implemented in graphics, but how would a worm's eye perspective or bird's eye perspective be depicted?
It was stated around here that the generated images would be photorealistic, which as mentioned above would imply a single point from which an object is viewed, so I think that it would realistically be just as good as any unaltered (in perspective) photograph.
From the image of the house, it looks like the perspective defaults to two-point perspective. How would additional stylization of this work (e.g. three point perspective, say the house gains an additional vanishing point above)?
Is there a geometric, linear algebra formula that can convey perspective?