How is this different from rasterization in a 2D setting?
Dalyons
So does this just mean figure out what pixels the ray intersects, figure out what triangles are in those pixels, and then only try with those triangles? I have the same question, how is that different from rasterization?
How is this different from rasterization in a 2D setting?
So does this just mean figure out what pixels the ray intersects, figure out what triangles are in those pixels, and then only try with those triangles? I have the same question, how is that different from rasterization?