How does the recomputing work when we deal with things that are animated/moving, wouldn't this cause it to be less efficient since we may have to recompute the entire BVH very often, or does it still turn out to be more efficient in practice?
How does the recomputing work when we deal with things that are animated/moving, wouldn't this cause it to be less efficient since we may have to recompute the entire BVH very often, or does it still turn out to be more efficient in practice?