When we switched to the BSSRDF, it looked like some of the detail of the structure got smeared out. Why did this happen? Is this an intended effect due to the material being marble?
This almost feels like a slight altered gaussian blur. Does gaussian blur use any similar algorithm?
I had the same questions. Why are the details blurred out in certain areas?
I also have the same question. Shadows seem to be stretched away from the light source, and I am curious what this is