For edge collapse, what happens during edge cases? what happens if we want to collapse, say, an edge that would cause a mesh to become just one shape, or just a line? Should there be preconditions for edge collapse in this manner?
urae
Do we have to assign a new vertex pointer m for this or can we reuse C or D?
For edge collapse, what happens during edge cases? what happens if we want to collapse, say, an edge that would cause a mesh to become just one shape, or just a line? Should there be preconditions for edge collapse in this manner?
Do we have to assign a new vertex pointer m for this or can we reuse C or D?