I am a bit confused about what exactly is being pictured and referred to in the boundary. Is the right edge of the boundary mesh actually the bottom edge of the surface?
How do we check if an edge is a boundary mathematically? Can we say that an edge is a boundary if it is adjacent to only one face?
I'm still not sure what we mean by boundary vertices should look like pacman? Does this mean they should have a "fan" of polygons coming out of them on one side, while the other side is empty?
What does it mean by locally and globally?
What does it mean for boundary to "look like a half disk locally"?
I’m really confused as to how to visualize this… could an animation of somebody zooming into a boundary like this be provided? (I feel like it would help my and other’s understanding of this concept.)
If our meshes are the empty shell and nothing inside, then if there is a boundary that allows us to look inside...what do we see? I.e., how does the inside of the pants look?
What is a boundary vertex?
What is the difference between locally and globally, how does it look like a half disk vs. pacman in these two cases?
Could the boundary look like a disk instead of a half disk locally?
What exactly was the boundary on the pants? I'm a little confused about the difference between a strip and a loop.
Why does the polygon mesh look like a pacman on the boundary?
Do boundaries exist on closed surfaces? In the example, the pants is assumed to have no thickness, but do boundaries only exist on surfaces that doesn’t have a notion of thickness?
Do polygon meshes normally have boundaries? I generally thought that they would be closed loops to give the shape some sort of thickness.
What is boundary? I'm very confused
will the boundary in the back of the texture same as the one in the front?
Does globally refer to the entire edge of the pantleg? Is that why it forms a loop?