Are there certain applications that have conflicting goals, i.e. one use case is best suited by a certain representation, but another use case is suited by a different representation? How do we handle these tradeoffs, do we take a performance/functionality hit or convert between representations in some way?
Dalyons
In 3D, does our geometry become rectangle-based instead of triangle-based?
air-wreck
If you're dealing with multiple objects, is it feasible to use different representations for different objects? How can we then, say, intersect shapes using different representations?
Are there certain applications that have conflicting goals, i.e. one use case is best suited by a certain representation, but another use case is suited by a different representation? How do we handle these tradeoffs, do we take a performance/functionality hit or convert between representations in some way?
In 3D, does our geometry become rectangle-based instead of triangle-based?
If you're dealing with multiple objects, is it feasible to use different representations for different objects? How can we then, say, intersect shapes using different representations?