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Which neighboring pieces constitute a neighborhood? If we are dividing the polygons into triangles, there are 3 immediate neighbors. Do we count the non-immediate neighbors? Or is irregular neighborhood talking about the 3 immediate neighbors having irregular shapes?


What sort of data structure would we use to store a polygon mesh? Are the ones we came up with in class a week or so ago sufficient, or are there better ones used in practice?


How does this differ from what we've been doing in A1


Are there ways we can regularize the neighborhoods of polygon meshes? It seems like an ideal case would be where every triangle is as close to equilateral as possible


For upcoming assignments, will be be given a triangle mesh to draw to the screen, or will we have to find a way to stitch them together ourselves?