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This seems like the interpolation only respects the beginning and the ending keyframes. Then should the artists be adjusting keyframes to be higher / lower than what they actually want the animation to be to adjust for the interpolation?


I thought the easiest way to interpolate is a polynomial fit like (y-y1)(y-y2)…=(x-x1)(x-x2)…, why this instead? It does not pass the points in between


How would we decide where to "split" the spline/where we should change the piecewise function we're using to interpolate?