This seems like the interpolation only respects the beginning and the ending keyframes. Then should the artists be adjusting keyframes to be higher / lower than what they actually want the animation to be to adjust for the interpolation?
MrRockefeller
I thought the easiest way to interpolate is a polynomial fit like (y-y1)(y-y2)…=(x-x1)(x-x2)…, why this instead? It does not pass the points in between
ant123
How would we decide where to "split" the spline/where we should change the piecewise function we're using to interpolate?
This seems like the interpolation only respects the beginning and the ending keyframes. Then should the artists be adjusting keyframes to be higher / lower than what they actually want the animation to be to adjust for the interpolation?
I thought the easiest way to interpolate is a polynomial fit like (y-y1)(y-y2)…=(x-x1)(x-x2)…, why this instead? It does not pass the points in between
How would we decide where to "split" the spline/where we should change the piecewise function we're using to interpolate?